Christmas Doom II
by
Justin Madigan & Jeff Lockhart



**************************************************************************************************
DOOM XMAS WAD WITH SIX LEVELS OPTIMIZED FOR BOOM, NEW GFX, AND A ROLLER COASTER !
********************************************************************************
PLEASE READ THIS TEXT CAREFULLY, OR YOU'LL MISS THE NEW CHEATS!!!
****************************************************************

Contents:

Section 1: Info
     Section 2: Storyline
       Section 3: Information
       Section 4: Level Plots

************************************************************
This package includes an upgrade to DOOM 2099, a previous project...
Comment by Jive on Sept 03, 2006: I have updated Doom2099 in another release
***************************************************************************



***************
Section 1: Info
***************

Title                   : XmasDoom
Filename                : XMASD2.WAD
Author                  : Levels:
                          Original levels 01,02, and sections of 03 by Justin Madigan
                          All BOOM optimization and other level work by Jeff Lockhart
                          Level 04 is based on E-THEATR.WAD (author unknown)
Graphics                : Jeff Lockhart
Email Address           : jjm12379@aol.com (Justin)
                          doomfrk@aol.com (Jeff)
Misc. Author Info       : Justin: Extreme Hacker.
Release                 : January 06, 1999
New stuff               : As well as a extra weapon and several other changes, I added a new cheat code: 'REGEN'.
                          It regenerates a dead player...
                          NOW, YOU CAN'T USE "I'm afraid I'll die and lose all my progress" AS AN EXCUSE TO RUN THROUGH THE LEVEL IN GOD MODE!!!!!

Description             : see contents at bottom

Additional Credits to   : id for the most awesome game! (NO s) Also, everyone who has not abandoned DOOM for other games.

================================================================

* Play Information *

Map Number              : MAP01 - MAP06
Single Player           : Yes
Cooperative 2-4 Player  : No, the fx
Deathmatch 2-4 Player   : screw things up
Difficulty Settings     : Yes
NEW .EXE                : YES!
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : Play it yourself


* Construction *

Base                    : TeamTnT's BOOM engine- new levels from scratch
Editor(s) used          : NWT, DCK, Paint Shop Pro, Photoshop5
Known Bugs              : (it used to say "some visplane overflow errors..." Boom kicks ass)
Unknown Bugs            : DUH! If they're unknown, how can we tell you?


* Installation *

None. Just run the .EXE, ALL FILES ARE AUTOLOADED.

***I screwed the D3 format, after getting loads of complaints from people ***
***who couldn't use it.                                                   ***


* Copyright / Permissions *

Authors may NOT use these LEVELS as a base to build additional
levels, episodes, Doom games, etc without our permission.
XmasDoom may not be sold for profit without our permission.
Other items may be exported if we (or the authors) are given credit.


You MAY distribute this WAD, provided you include ALL the included files,
with no modifications. (this includes all files listed below) You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as
long as you include the files intact. (See list of files to be included)

FILES
-----
XMASLEV.WAD
XMASGFX.WAD
XMASSF.WAD
XMASDM2.TXT
XMASTUFF.TXT
XMAS.EXE
(Optional:2099FIX.WAD-update to make 2099 work with the XMAS engine)

* Where to get this WAD *

Duh, looks like you got it.
(FTP.CDROM.COM in case you're reading this through your neighbor's window;)



********************
Section 2: Storyline
********************

        You finally have destroyed all the Hellspawned demons of XmasDoom.
Those floating red ornaments will never bother you again. It's now Christmas
Eve, and you look outside one last time before calling it a night. It's
snowing heavily, which you hope means the ground will be covered with snow
the next morning. Looking across the street, you see something moving...it
looks like...it's an IMP! You quickly put on your Military Armor Suit, and
get ready to kill the Imp as he begins to tear away at your house. You swing
open the door, and give the Imp one good shot to the head. He screams in pain,
and then says "We'll kill you...this time..." his demonic voice fades.

"What do you mean, THIS TIME?"
(Imp collapses to the floor)
"There's a gateway, you moron...you're..."
"A gateway? Another one?"
"You never closed the first one..."
"Dammit!"

You then pump 5 more rounds into the Imp's shattered skull. What you don't
know is that the Demons have spawned into everything Christmas-like ever
invented. Everything from Santa Claus to presents, the Demons are morphed
into. But there are still some with only red santa hats. This time,
you have to destroy the gateway, ensuring that no more hellraising Demons can
ruin Christmas again.



**********************
Section 3: Information
**********************

     This is the "sequel" to Christmas Doom, which was good, but limited.
We also took some stuff from Xmas Nightmare and H2H-Xmas. Thanks to those
guys! We altered the .EXE and compiled everything possible to make this
the best Xmas WAD ever.
We truly tried to keep the "realistic" effect to our levels -- making it feel
like you're really going through a mall, or whatever the plot of the level is.
Xmas Nightmare did a good job of making a city-like appearance, but it was
only two levels long. Too bad.
        There are also new weapons! NEW is the word, not just ribbons around
them or something. We won't spoil it, here, but if you're just too much of
a wimp, read NEWSTUFF.TXT. Loser.



**********************
Section 4: Level Plots
**********************

Level 1: Your house
        Simply escape from your house...although, this one is a realistic
house, not too many of them have so many keys...and are so large. But this
one really is modeled after a house (not Justin's or Jeff's), so it should
keep a good "house" feeling to it.

Level 2: A Night on the Town
        It's snowing, and the demons are spreading like wildfire. After
you get all the security keys, you can enter the Mall.

Level 3: The Mall
        There are security systems in the mall, so be careful not to trip any
red lasers! This one is bright, so don't worry about it looking too dark.
There are lots of stores, but the point of this one is to find the trail to
the real Santa Claus, which the Demons have hidden somewhere in the mall.
(Not too realistic, but we've gotta keep it interesting)

Level 4: The Movie Theater
        The World's largest Movie Theater has been infested with Demons!
You have to find one of Santa's reindeer and sled so you can fly to Santa's
Workshop! (Like I said, interesting is the key)

Level 5: UAC Office
        Inside UAC's main office, the Demons smuggled in Santa's sleigh. You
need to fly to the gateway, so find that sleigh!

Level 6: The Gateway
        The North Pole is actually a teleport to the gateway! Destroy the
        gateway and rescue Santa!


THE AUTHORS ARE NOT RESPONSIBLE FOR ANY PROBLEMS CAUSED BY THESE FILES OR ANYTHING RELATED TO XMASDOOM OR DOOM 2099.



¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

Made on September 03, 2006 by Jean-Yves Delpech, aka "Jive"

Map05this map was totally bugged and unplayable
- linedef 899 tagged "3", without any action...
- thing 2 (teleport destination) was wrongly placed, not in the center of the sector 171, but just on the linedef 1252, so that you were teleported from the sector 191 within a void.



- No fondamental modifications of the levels, but adaptation, when needed,
in order to obtain a full compatibility with OpenGl mode, and a debug for
remaining problems. At least, you should not find that I made anything on
it, and ALL the credit should be rewarded by the author.
I am only a supervisor, with the idea to let you think that the author
made a good job with this wad!!!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.68.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
        Copyright (C) 1991-2005 WinZip International LLC
        http://www.winzip.com/version.htm

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
#  Email    : gzdoom@doomwadstation.com                               #
#  Web site : "GZDoom Wads" aka GZW                                   #
#             http://gzdoom.doomwadstation.com/                       #
#######################################################################
#                   Where to get GZDoom :                             #
#                                                                     #
#  Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230  #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members.     #
#######################################################################