¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
AvPvT
¤¤¤¤ Alien Vs Predator Vs Terminator ¤¤¤¤
version
III
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

This pwad (AvPvT) made by Lightman94
(date unknown, thanks to Sparky of Kiss, who made unacceptable
modifications, and screwed the date) was originally containing illegal
stuff.
Sparky of KISS Software made a mod named "version 2" and renamed the file from AvPvT to AvPvT2.
For the purpose to stop the confusion, as far as I edited it myself, I renamed AvPvT2 to AvPvT3.
If he was right to legalize it, he was wrong to modify what was intended to be by Lightman94 !!!
List of unacceptable modifications:
- deletion of the "unbelievably annoying "get to the chopper!" voice of Arnie when you push on a wall (DSNOWAY).
If
Sparky wasn't pleased with it, he should have stored it externally
within another pwad, so that it would have been easy to enjoy it or not.
- "some of the new monsters are made of metal, so I changed the blood to bullet puffs".
And what?!? Incredible!!! Scandalous!!!
Terminator is made of flesh above his bones made of metal, with
blood!!!! Plus, it's perfectly believable to have a monster made of
metal with blood inside.
So, I put my magic hand and recolored to blood those sprites. The ones
made by Sparky are stored within the "Doc" dir of the archive.
- "made
the alien specimen bottles destructable (items 89 and 101). They turn
into flying pizza gibs when you shoot them now (hee hee)".
Ok, the fact to modify to destructable is not that bad (thus, it wasn't the volunty of Lightman94...)
BUT: to make them turn into flying pizza gibs is just pure shit !!!
Sparky, shame on you!!! (hee hee)
I have quoted the fields concerning those 2 entries in the dehacked
file, so that they are no more active. Back to Lightman94 volunty!!! If
you want absolutely them active, you have to unquote those fields and
to replace the dehacked patch within the pwad with the "new" one, or to
use XWE and to edit the dehacked entry.
- Concerning the Queen Alien... Its Hit points were changed from 4000 to 1500 by Sparky.
The volunty of Lightman94 was to have it of 4000. So, the Hit points are again of 4000.
- "reduced the speed of the Lost Soul (from 30 to 15), and the demon (from 22 to 12)".
Another scandalous change!!!
I put back the original values:
Patch File for DeHackEd v3.0
# Altered by Sparky of Kiss Software, here is a new version
# Edited by Jean-Yves "Jive" Delpech for GZDoom Wads (aka GZW)
# far close to the original one made by Lightman94
I
had also to fix the Map02 which was crashing GZDoom because of
remaining bugs, like overlapping linedefs, and the Map03 because of
remaining problems which could have hanged an engine, at least a nodes
builder!!!
Particular note for the final room of the Map01:
the Doom Legacy engine is crashing each time you enter this room. I
made many attempts, unsuccessfully. Finally, the room appears now
divided into several areas, with different height for the ground and
the ceiling, and different lightings. As far as I was pleased with the
new architecture of this room, made primilary with the purpose to solve
a bug, I kept it. The gameplay is NOT changed, only its esthetic. Be
honest: if I hadn't tell it to you, you would have think that it's a
pleasant room made by Lightman94. And that's the only important point:
Lightman94 made a great job with this pwad !!!
Where to have the v2 :
http://www.doomworld.com/idgames/?id=10696
This work made by Darkman92/Lightman94 should remain as one of the best
attempts to recreate a new way to enjoy Doom, in the same way than "Real" by
Joe Zona "JAZ", telling us "Immerge yourself". And I was immerged, in both of
these great pwads, oh yeah!! 5/5 - Jive
So now, there are 3 great legendary pwads immerging yourself far from the original Doom:
- "Real" by Jaz
- "Alien Total Conversion" (Doom1 version) by Justin Fisher
- "Alien Vs Predator Vs Terminator" by Lightman94
===============================================================
From here begins the text file made by Sparky
===============================================================
AvPvT2 - Alien Vs Predator Vs Terminator - for Doom2 v1.9
A Partial Conversion based on these three movies, featuring:
3 single-player levels, new monsters and weapons, new sounds,
music, graphics, etc.
This is a legalized and bug-fixed version of AVPVT.ZIP.
The original version contained:
- an illegal doom2.exe
- about 2MB of Doom2 sprites, graphics, sound and music copyrighted by
id Software.
- 1.8MB of wasted space in the wad
- the original version was 9.6 MB (4.4 MB zipped), this version is
only 6.0 MB (2.4 MB zipped).
- a faulty wall texture which crashed all source ports tested
- a faulty room/monster combination on MAP03 which crashed the game
when the player entered the room.
Original author: lightman94@hotmail.com
Version 2 Update: Sparky of KISS Software kelm@eisa.net.au
Version 3 Update: Jean-Yves "Jive" Delpech jean.yves.delpech@gmail.com
=======================================================================
Mods made by Sparky of KISS Software:
------------------------------------
- deleted the illegal replacement doom2.exe and replaced it with a
DeHackEd patch obtained from the original author.
- converted the MS Word .doc file to a standard DOS .txt text file.
- cleaned 1.8 MB (!) of wasted space from AvPvT.wad
- deleted the modified cheat codes from AvPvT.deh because they
interfered with my keyboard control keys (like many people, I use
the "w" key for forward movement).
- fixed the width of the bfall2 texture which was causing all the
Source Ports to crash (changed to 64 instead of 128).
- rebuilt the wad with all the resources sorted and between the
correct markers.
- deleted 0.6 MB of unchanged id sounds
- deleted 0.2 MB of unchanged id graphics
- deleted one unchanged id music (d_read_m)
- deleted 1.1 MB of unchanged id sprites
- deleted the unbelievably annoying "get to the chopper!" voice of
Arnie when you push on a wall (dsnoway).
- total space saving by deleting wasted space and
redundant resources = 3.6MB !! (original = 9.6 MB, now 6.0 MB)
- some of the new monsters are made of metal, so I changed the blood
to bullet puffs - the Dr Who floating robot (Cacodemon), the metal
robot with pincers (Revenant), and the Terminator Police Officer
(SpiderDemon).
- removed the sprite #1 text offset (shotgun) as it was causing errors
in DeHackEd.
- made the alien specimen bottles destructable (items 89 and 101).
They turn into flying pizza gibs when you shoot them now (hee hee).
- increased the height of the Queen Alien's cave so she wouldn't
crash the game with her head in the ceiling. Also modified a wall
in the cave so it is now a solid wall.
- the original Queen Alien was impossible to kill. She's not any more.
Seeing as she's in almost total darkness, I decreased her hitpoints
from 4000 to 1500. I also modified her firing frames so at least
you can see her now when she's shooting at you in the dark!
- reduced the speed of the Lost Soul (from 30 to 15), and the demon
(from 22 to 12).
=======================================================================
INSTALLATION:
------------
You can still play AvPvT2 with 'Plain Vanilla' Doom2 v1.9, but you will
need to run avpvt2.deh through DeHackEd v3.1 to create a replacement
doom2.exe. You will also need to add the missing sprites into
avpvt2.wad from doom2.wad using a wad editor like DeuSF, NWT or DeuTex.
For example, deusf -as avpvt2.wad
A better way is to use a Doom Source Port which can import DeHackEd
patches and pwads containing sprite data - such as: Boom, PRboom, MBF,
SMMU, ZDoom, Legacy, glLegacy, etc. Patching is not required and the
AVPVT2 files can be used as-is. For example:
Boom/MBF/SMMU/ZDoom: -deh avpvt2 -file avpvt2
PRboom:
-width 640 -height 400 -deh avpvt2 -file avpvt2
Legacy:
-deh avpvt2.deh -file avpvt2.wad
CREDITS:
-------
The original author failed to give credit in his text file for
resources borrowed from other sources. On the in-game credit screen
he acknowledges "special thanks to Justin Fisher for AliensTC".
It would appear that the three levels, some of the graphics (game
screens and menus), and parts of the DeHackEd patch, are original by
DARKMAN92/LIGHTMAN94. The rest of the resources have been borrowed
from various Alien/Predator/Terminator Partial Conversions and sound
wads. Some of the obvious sources are:
AliensDoom (aliensdm.zip) by Marc Gordon, David Lobser, Mike Dickson,
Dan Goldwasser and Bernd Kreimeier
Theme Doom v1.7 (theme17.zip) by Werner Spahl
Alien Total Conversion (alientc3.zip) by Justin Fisher
WHERE TO GET THIS WAD:
---------------------
The Alien/Predator/Terminator Theme Archive on Walnut Creek:
ftp://ftp.cdrom.com/pub/idgames/themes/apt/avpvt2.zip
http://www.doomworld.com/idgames/?id=10696
http://www.doomwadstation.net/idgames/themes/apt/avpvt2.zip
And here is where you can have the ultimate mod made by Jive, fixing hideous bugs hanging even GZDoom:
http://gzdoom.doomwadstation.net/class.html#avpvt3
The original text file follows
(converted from Microsoft Word format):
=======================================================================
AvPvT.wad - for Doom II
This wad was created put together and done be ME.
Therefore I would like to thank...er. ME.
No really, some of the graphics & textures in this wad were created by
other people and I cannot take credit for all of them.
However, The levels are created Solely be me, Therefore they're MINE.
I'll shutup now and get on with the important stuff.
The Filez:
---------
These are the files included with this download
AvPvT.wad
Readme.doc (This file)
avpvt.dhe (the patch)
Doomhack.exe (the already hacked .exe file)
Okay, So how do I run it?????
-----------------------------
In order to use this wad properly you will need the DOS version of
DOOM2. The DOOM2.exe will have to be hacked in order to make things
run smoothly. The wad will not function correctly without the patch
file installed.
If you don't have dehacked you will need to do the following:
Unzip the "Doomhack.exe" and the "AvPvT.wad" file into your Doom2
directory and go to the DOS prompt.
Change to your doom 2 directory. e.g. cd\games\doom2
Type: Doomhack -file AvPvT.wad
This means: Run the doomhack executable using the files contained in
AvPvT wad.
Experienced Doomists and editors:
--------------------------------
Applying the patch manually using DHE.
This section is for those experienced doom editors who hack the
executable themselves. You lot will probably be familiar with Dhe and
how to use and run patches and you may not want to overwrite your copy
of doomhack.exe with the one enclosed. You need Dehacked installed to
install the patch over the doom2.exe file. Place the "avpvt.dhe" file
inside your patch directory for dehacked, then start dehacked through
the DOS prompt as normal. Zap all changes you may have already made to
the .exe file and load the .dhe patch. Next apply the changes to the
.exe and then quit back to the DOS prompt.
Ensure the avpvt.wad is inside your doom2 directory.
Change to your doom2 directory, eg. c:\games\doom2
and type out the following command line:
Doomhack.exe -file avpvt.wad
This runs the game with the hacked .exe using the aliens vs predator
wad. In case any of you get stuck cause you don't know what to do in
the wad this should clear it up.
Hints & Tips
------------
Level 1
The lift doors are completely transparent you can SHOOT and WALK
through them. This is intentional. Before securing the cargo bay make
sure MEDLAB is cleared of blokes to insure a health stash. Don't forget
the pulse rifle and yellow key before teleporting in. The door to
operations is opened by a hard to spot computer in the reactor room.
(Operation security) Going through maintenance and shooting the wall
behind the bridge security panel raises the pillar in the bridge.
The T1000 is not indestructible! (Pin it with the pulse rifle)
Level 2
Explore the colony. It is not populated by a large number of enemies.
There is a secret flame-thrower hidden on this level. Better find it!
This level is essentially a powerup level for the next. Be sure to
leave with lots of ammo and health.
Level 3
This level is a certified nightmare. There is few ammo around but
search anyway. There are several caches. You are likely to get very
lost, Keep checking the map. Always leave a clear path to the outside
of the hive in case you need to run. Running away from the aliens
seems to bring even more aliens......... Don't try to fight the queen
it's practically impossible! The end area is a lift up behind the
queen's chamber, you'll need to have activated the CPU at the other
end of the hive to get in there!
NOTES:
-----
Finally just a few last notes. Please don't try to edit the enclosed
levels any further. I know for a fact several of the levels will just
cause some editors to crash immediately while the more powerful ones
experience problems. This is because some of the levels have over 1000
zones!
The hatching of the alien eggs just doesn't work yet I will hopefully
have it working soon. The sounds are all copyrighted by the movies
blah, blah, blah
Please note this wad is unusually hard and for experienced DOOM
players, but be assured it IS possible to complete without cheating
(I've seen people do it!!). If anyone actually manages to complete it
e-mail me and let me know. Even if you don't complete it E-mail me
anyway and tell me what you think. All opinions welcome (unless you
say its shit!)
E-MAIL: lightman94@hotmail.com
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Revised on August 09, 2006 by Jean-Yves Delpech, aka "Jive"
- No fondamental modifications of the levels, but adaptation, when needed,
in order to obtain a full compatibility with OpenGl mode, and a debug for
remaining problems. At least, you should not find that I made anything on
it, and ALL the credit should be rewarded by the author.
I am only a supervisor, with the idea to let you think that the author
made a good job with this wad!!!
- Edition / Rectification / Missing textures research and addition with :
"XODE Multimedia Doom Builder" ("The cornerstone of every map")
by Pascal "Gherkin" vd Heiden, Version 1.67.
http://www.doombuilder.com/
- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002)
Olivier Montanuy montanuy@inf.enst.fr
Javier Almenara aojavierfdo@hotmail.com
jao2000@evangelion.com
WEB Pages: http://doortohell.tripod.com
http://www.geocities.com/locusfocus
- Nodes, Blockmap and Reject Table rebuilt with :
"Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
rousseaum@pictel.com
http://www.mrousseau.org/programs/ZenNode/
- Graphic's creation or modification
Paint Shop Pro 7 (WinShare Killer Apps)
http://www.wska.com
- ".dfl" file to use with KDX, the King Elvis Launcher:
The King Doom Experience - Your Doom Frontend Experience.
This toolset allows you to get the best out of your Doom installation.
This is the best software available of this kind
Available at http://kingdoom.tk/
- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
Copyright (C) 1991-2005 WinZip International LLC
http://www.winzip.com/version.htm
#######################################################################
# Author : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52 #
# Email : dlw@doomwadstation.net
#
#
Web site : "Doom Legacy Wads" aka
DLW
#
# http://dlw.doomwadstation.net/
#
#######################################################################
# Email : jean.yves.delpech@gmail.com
#
#
Web site : "GZDoom Wads" aka
GZW
#
# http://gzdoom.doomwadstation.net/ #
#######################################################################
#
Where to get GZDoom
:
#
#
#
# Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230 #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members. #
#######################################################################