After 4 years of use, I
thought that I should do something to make KDX more well known and more
used.
This tool made by King Elvis on 2000, developped
thanks to Visual Basic 6.0, is free and can be distributed as it is and
without any change (it's under the GNU protection).
You can
find on his site
the source files, in case of a volunty to update it for your own use.
- First of all: KDX, what
for?
Well... KDX is a launcher, a frontend for all
doom ports, but this
release of mine is dedicated to GZDoom, even if you can
use it with your own port, like Doom Legacy.
It
can handle as many saved files as you want, and as many wads as you
have. For Doom Legacy, it can replace its atrocious launcher.
Each
of the zip file that I'm releasing is containing such a ".dfl" file.
Imagine a wad having a bunch of files: one for the sprites, one for the
textures, one for the maps, one dehacked, etc... With KDX, you have
only ONE click to do and all the stuff will be loaded within KDX and
correctly handled, even if the pwad is starting at Map07, for example.
You don't have to worry about it: KDX will be advised that it must use
the "warp" option for you.
As I explained it upper,
it was made to simplify everything, and also to give more
possibilities: on one interface (and you have the ability to customize
it, like the colors used with "Kdcolor.exe"), you have everything about
a wad and what you can do with it, without having to use those shitty
batch files or a command line more or less hard to handle correctly.
No, I simplified it, so
that it has now a weight of 6,71
Mo (7 045 643 bytes) instead of the 19
Mo of the normal setup, or even the 50 Mb of the full one, with all the
needed "ocx" files (runtimes) to unzip within your Windows/system32
folder.
DOWNLOAD it here (KDX was
already
times
downloaded)
Don't cry anymore, baby!
Dady will help you... if you tell it to him, and if you explain clearly
what is happening!!!