on GZDoom Wads,
to the Graf Zahl's
page was last updated on
visited (counter regularily ressetted thanks to a bug... Bah, I don't care!)
I have on my computer more than 1.5 Gig of selected files (~220 wads)
waiting to be studied and/or played, or already being
studied carefully. I'm tracking each bug and/or error, and you can
easily imagine that the job is hard. Do have in mind that all
of the wads at GZW are
certified free of bug and/or error, and free of trap. I
hate traps!!! The
authors making traps voluntary in their wad are boycotted at GZW.
The ones having built their wad with an area qualified of "unwanted
trap" are accepted and their trap is corrected, so that you won't
find here a wad having trap(s) in it. If it happens, tell it
I'll put here, in this
"Soon" section, the
most important wads being actually deeply studied, but still unfinished.
soon as I'll have finished the study and released the concerned wad at
GZW, I'll remove it from here.
Like that, you will have
possibility to enjoy immediately my selection.
Of course (but
was it necessary to tell it?!?), they are NOT certified.
bugs/errors belong to their respective author. They are copyrighted...
You must have also in
mind that the wads
specific of a source port (Zdoom, GZDoom, Legacy) are quite rare.
most of the time, my work is done on classical wads, not dedicated to a
It's very rare to find a
modern wad, dedicated to a
port, containing uncorrected bug or error.
It happens, and
sometime it's because its author didn't bother to release a corrected
as it is"),
or he thought that the bug wasn't killing the gameplay and that it was
possible to enjoy it like it was. My point is to don't release
something when I know that there are errors, where they are and how to
So, I do the corrections
and I submit the
updated wad to the author. When they are ok, or when I fail to obtain
an answer, I
When the author don't
accept, for a reason or
another, I keep it for me and I release the wad with a warning
concerning what I
have detected and how to solve the problem.
The most recent example of a refusal comes from Cyb
for his bugged Mass Mouth pwad. I made my usual edition on it and it
was totally debugged, plus some awesome new features, but I didn't
obtain the authorization to release it. So, it will stay in my
computer!!! Yes, it's a pity, but the author has ALL the rights for HIS
If you are pleased to complain about this refusal, Cyb will be happy to receive your emails... ;-)
are unmodified (original) versions.
As far as I will quite
surely never update this page (I stopped to update DLW), it may happen
that you see there a wad released here, on GZW. In such a case, it will
mean that :
- it's certified GZDoom compatible and bug free.
- it's available for
Legacy's users but uncertified for this particular port.
I have actually (as of Dec 22, 2006) 20 pwads studied at the same time
Here are 4 of them
- UltimateX: full Doom II megawad , Justin Lloyd's Ultimate Doom 2 Project, by Justin Lloyd (lastly updated on Jan 2, 2008) for all Doom ports (classical).
- Armadosia: full Doom II megawad , Armadosia the mad corridor, by arma kero (March 07, 2005) for all Doom ports (classical).
- The Ultimate Doom Forever, 6 levels by Jetflock (November 7, 2005): made for Doom Legacy v1.42, GZDoom compatible apart the lightings. A MUST for Doom Legacy!!!
- The [ZDoom Community Map] Project "Take 1" : a gigantic map made on 2004 by 15 authors (Graf Zahl was one of them...)
All rights reserved
created on July 30, 2006